Page 97 - Vol.24
P. 97

產業尚在早期發展階段,然而該技術在石化、汽車及遊戲產業已                                  器、頻寬、儲存以及遠端處理
                   經呈現出強大的潛力,相信將為未來營建產業,或是高度競爭的                                  功能,這都需要透過強大的基
                   高科技廠專案的執行流程中,帶來各項解決問題的新契機。                                    礎建設(Infrastructure)及大資
                                                                                 料(Big  Data)的運算能力才能
                                                                                 執行,以上均有賴專案領導人
                   仍需要厚實的3D數位化資料庫作為後盾
                                                                                 及團隊前瞻性的遠見,持續投
                   萬丈高樓平地起,炫麗的3D實境技術背後的基礎資料必須要變                                  資軟硬體技術設備,才能逐步
                   得越來越豐富。除了仍需建構完整的3D  BIM模型資料外,專                                建立未來營建新技術的競爭優
                   案團隊要運行一個能夠容納各技術團隊的3D實境所需要的伺服                                  勢,改善專案執行效率。









                   參考文獻
                   [1]  Ammari, K. E., &Hammad, A., “Collaborative BIM-based Markerless Mixed Reality Framework for Facilities Maintenance”,
                      Computing in Civil and Building Engineering, pp.657-664, 2014.
                   [2]  Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., &MacIntyre, B. (2001). Recent advances in augmented reality. IEEE
                      Computer Graphics and Applications, 21(6), 34- 47.
                   [3]  Azuma, R.T., “A survey of augmented reality”, Teleoperators and Virtual Environments, Vol. 6, No. 4, pp. 355-385, 1997.
                   [4]  Burdea, G., &Coiffet, P., “Virtual Reality Technology”, John Wiley & Sons, Inc., 1994.
                   [5]  Koch, C., Neges, M., Konig, M., Abramovici, M., “BIM-based Augmented Reality for Facility Maintenance using Natural Markers”,
                      Proceedings of the 2012 EG-ICE International Workshop on Intelligent Computing in Engineering, 2012.
                   [6]  Latta, J. N., “When Will Reality Meet the Marketplace? ” Virtual Reality’91, The Second Annual Conference, San Francisco,
                      pp.109-141, 1991.
                   [7]  Milgram P., Takemura H., Utsumi A., Kishino F., “Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum”,
                      Proceedings of Telemanipulator and Telepresence Technologies, Vol. 2351, pp. 282-292, 1994.
                   [8]  Roberts, G. W., Evans, A., Dodson, A. H., Denby, B., Cooper, S., Hollands,R.,. “The use of augmented reality, GPS and INS for
                      subsurface data visualization”, FIT XXII International Congress, 2002.
                   [9]  Sutherland, I.E., “The Ultimate Display”, Proceedings of IFIP Congress, pp. 506–508, 1965.
                   [10] Sutherland, I.E., “A head-mounted three-dimensional display”, Proceedings of the 1968 Fall Joint Computer Conference, pp.
                      757–764, 1968.
                   [11] Sheridan, T.B., “Musings on Telepresence and Virtual Presence” ,Teleoperators and Virtual Environments, Vol. 1, No. 1, pp. 120-
                      126, 1992.
                   [12] Schall, Gerhard, “Handheld Augmented Reality in Civil Engineering”, 4th Conference on Computer image processing and its
                      application in Slovenia 2009 (ROSUS 2009), 2009
                   [13] Vlahakis, V., Ioannidis, N., Karigiannis, J., Tsotros, M., Gounaris, M., Stricker, D., Gleue, T., Daehne, P., Almeida, L., “Archeoguide:
                      an augmented reality guide for archaeological sites”, IEEE Computer Graphics and Applications, Vol. 22, No. 5, pp.52-60, 2002.
                   [14] Woodward, C., Kuula, T., Honkamaa, P., Hakkarainen, M., Kemppi, P., “Implementation and evaluation of a mobile augmented
                      reality system for building maintenance”, Proceedings of the 14th International Conference on Construction Applications of
                      Virtual Reality,pp.16-18, 2014.
                   [15] Woodward, C.,  &Hakkarainen,  M.,  “Mobile  Mixed  Reality  System for Architectural and Construction  Site Visualization”,
                      Augmented Reality - Some Emerging Application Areas, ISBN: 978-953-307-422-1, 2011.
                   [16] 李傳房,高齡使用者擴增實境互動導覽介面研究,福祉科技與服務管理學刊,頁243-258,2014。
                   [17] 張書萍,高科技廠房營建工程特性之調查與分析,碩士論文,國立交通大學土木工程學系,2001。
                   [18] 林志勇、黃維信、宋文旭、許峻嘉,認識虛擬實境,全華圖書股份有限公司,2005。
                   [19] http://www.mydesy.com/museum-of-london-app
                   [20] http://times.hinet.net/news/18862748
                   [21] http://www.mixedrealities.de/
                   [22] https://www.youtube.com/watch?v=2MqGrF6JaOM
                   [23] https://news.xfastest.com/其他/16773/magic-leap-and-vr-and-ar/
                   [24] https://www.youtube.com/watch?v=rCRa_l8YZ7k
                   [25] https://www.youtube.com/watch?v=rCRa_l8YZ7k
                   [26] http://mep.trimble.com/extensions/articles/mixed-reality-for-aec-industry
                   [27] https://www.youtube.com/watch?v=P9KPJlA5yds
                   [28] http://www.continental-corporation.com/www/pressportal_com_en/themes/press_releases/3_automotive_group/interior/press_
                      releases/pr_2015_04_15_diagnoseportolfio_en.html
                   [29] http://www.eniday.com/en/education_en/the-reality-behind-augmenting-progress/




                                                                               300mm FABS FACILITY JOURNAL     DECEMBER  2016  97
   92   93   94   95   96   97   98   99   100   101   102